/* CoralCube | Massively Multiplayer Online Role-Playing Game(MMORPG) Emulator.
|* 
|* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|*               2008-2010 TrinityCore <http://www.trinitycore.org/>
|*               2008-2010 CoralCube <http://www.CoralCube.com/>
|*
|* This program is free software. You can redistribute it and/or modify it under the terms of 
|* the GNU General Public License as published by the Free Software Foundation, either 
|* version 2 of the License.
|*
|* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY, 
|* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 
|* See the GNU General Public License for more details.
|*
|* You should have received a copy of the GNU General Public License along with this program. 
|* If not, see <http://www.gnu.org/licenses/>.
|*/

/* ScriptData
SDName: Boss_Scorn
SD%Complete: 100
SDComment:
SDCategory: Scarlet Monastery
EndScriptData */

#include "ScriptPCH.h"

#define SPELL_LICHSLAP                  28873
#define SPELL_FROSTBOLTVOLLEY           8398
#define SPELL_MINDFLAY                  17313
#define SPELL_FROSTNOVA                 15531

class boss_scorn : public CreatureScript
{
public:
    boss_scorn() : CreatureScript("boss_scorn") { }

    CreatureAI* GetAI(Creature* pCreature) const
    {
        return new boss_scornAI (pCreature);
    }

    struct boss_scornAI : public ScriptedAI
    {
        boss_scornAI(Creature *c) : ScriptedAI(c) { }

        uint32 LichSlap_Timer;
        uint32 FrostboltVolley_Timer;
        uint32 MindFlay_Timer;
        uint32 FrostNova_Timer;

        void Reset()
        {
            LichSlap_Timer = 45000;
            FrostboltVolley_Timer = 30000;
            MindFlay_Timer = 30000;
            FrostNova_Timer = 30000;
        }

        void EnterCombat(Unit * /*who*/) { }

        void UpdateAI(const uint32 diff)
        {
            if (!UpdateVictim())
                return;

            //LichSlap_Timer
            if (LichSlap_Timer <= diff)
            {
                DoCast(me->getVictim(), SPELL_LICHSLAP);
                LichSlap_Timer = 45000;
            } else LichSlap_Timer -= diff;

            //FrostboltVolley_Timer
            if (FrostboltVolley_Timer <= diff)
            {
                DoCast(me->getVictim(), SPELL_FROSTBOLTVOLLEY);
                FrostboltVolley_Timer = 20000;
            } else FrostboltVolley_Timer -= diff;

            //MindFlay_Timer
            if (MindFlay_Timer <= diff)
            {
                DoCast(me->getVictim(), SPELL_MINDFLAY);
                MindFlay_Timer = 20000;
            } else MindFlay_Timer -= diff;

            //FrostNova_Timer
            if (FrostNova_Timer <= diff)
            {
                DoCast(me->getVictim(), SPELL_FROSTNOVA);
                FrostNova_Timer = 15000;
            } else FrostNova_Timer -= diff;

            DoMeleeAttackIfReady();
        }
    };
};

void AddSC_boss_scorn()
{
    new boss_scorn();
}
